Add bends discovery from position vectors

master
Thomas Forest 2019-09-15 20:28:39 +02:00
parent 4cd628fa50
commit 45f0eb8c93
3 changed files with 109 additions and 14 deletions

View File

@ -16,7 +16,8 @@ class Atom:
self.res_seq_nb = res_seq_nb self.res_seq_nb = res_seq_nb
self.coord_x = coordinates[0] self.coord_x = coordinates[0]
self.coord_y = coordinates[1] self.coord_y = coordinates[1]
self.coord_z = coordinates[2] self.coord_z = coordinates[2]
self.coords = coordinates
class Residue: class Residue:
def __init__(self, atoms_list): def __init__(self, atoms_list):

View File

@ -14,5 +14,7 @@ else:
#print(pdb_file.residues[2].h_bond(pdb_file.residues[40])) #print(pdb_file.residues[2].h_bond(pdb_file.residues[40]))
#print(get_turns(pdb_file.residues)) #print(get_turns(pdb_file.residues))
#print(pdb_file.residues[27].h_bond(pdb_file.residues[28])) #print(pdb_file.residues[27].h_bond(pdb_file.residues[28]))
print(get_bridges(pdb_file.residues)) #print(get_bridges(pdb_file.residues))
turns = get_turns(pdb_file.residues)
get_helix(pdb_file.residues, turns)
get_bends(pdb_file.residues)

View File

@ -1,27 +1,37 @@
import math
class Turn: class Structure:
def __init__(self, res):
self.res = res
def __init__(self, turn_type, res_num): class Turn(Structure):
def __init__(self, turn_type, res):
self.turn_type = turn_type self.turn_type = turn_type
Structure.res = res
class Bridge: class Bridge(Structure):
def __init__(self, bridge_type, res_num): def __init__(self, bridge_type, res_num):
self.bridge_type = bridge_type self.bridge_type = bridge_type
self.res_num = res_num self.res_num = res_num
Structure.res = res_num
class Helix: class Helix(Structure):
def __init__(self, residues): def __init__(self, residues, res_num):
self.residues = residues self.residues = residues
self.res_num = res_num
Structure.res = res_num
def get_turns(residues): def get_turns(residues):
turns = [] turns = {}
for i,res in enumerate(residues): for i,res in enumerate(residues):
for j in range(3,6): for j in range(3,6):
if(i+j<len(residues)): if(i+j<len(residues)):
if(res.h_bond(residues[i+j]<-0.5)): if(res.h_bond(residues[i+j])<-0.5):
turns.append(Turn(j,i)) print("TURN", i+1, i+j+1)
turns[i] = Turn(j,i)
return(turns) return(turns)
def get_bridges(residues): def get_bridges(residues):
@ -101,6 +111,88 @@ def get_bridges(residues):
return(False) return(False)
def get_helix(residues, turns): def get_helix(residues, turns):
for i in range(residues): i = 1
for j in range(i+1,i+5): helix = []
if while i <= len(residues):
if(i in turns.keys() and i-1 in turns.keys()):
k = 0
temp_res = []
while(i+k in turns):
k+=1
temp_res.append(residues[i])
if(k>2):
print(k,"- HELIX at", i)
helix.append(Helix(temp_res,i))
i = i+k
else:
i+=1
return(helix)
def get_bends(residues):
bends = {}
for i in range(2,len(residues)-2):
# print("angle",i,calculer_angles(residues[i-2].atoms["CA"].coords,
# residues[i].atoms["CA"].coords,
# residues[i+2].atoms["CA"].coords))
angle = vector_angles(vectors_substr(position_vector(residues[i].atoms["CA"].coords),
position_vector(residues[i-2].atoms["CA"].coords)),
vectors_substr(position_vector(residues[i+2].atoms["CA"].coords),
position_vector(residues[i].atoms["CA"].coords)))
if(angle>70):
print("angle", i+1, angle)
return(bends)
def vecteur_deux_points (a, b):
xAB = b[0]-a[0]
yAB = b[1]-a[1]
zAB = b[2]-a[2]
coord_AB = [xAB,yAB,zAB]
return coord_AB
def produit_scalaire (a, b, c):
coord_BA = vecteur_deux_points(b, a)
coord_BC = vecteur_deux_points(b, c)
dot_product = coord_BA[0]*coord_BC[0] + coord_BA[1]*coord_BC[1] + coord_BA[2]*coord_BC[2]
return dot_product
def norme_vecteur (a,b):
vecteur = vecteur_deux_points(a,b)
norme = math.sqrt(vecteur[0]**2 + vecteur[1]**2 + vecteur[2]**2)
return norme
def vector_norm(v):
norm = math.sqrt(v[0]**2 + v[1]**2 + v[2]**2)
return norm
def dot_product(v1,v2):
dot_product = v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]
return(dot_product)
def position_vector(c):
vector = vecteur_deux_points([0,0,0],c)
return vector
def vectors_substr(v1, v2):
return ([v2[0]-v1[0],
v2[1]-v1[1],
v2[2]-v1[2]])
def vector_angles(v1,v2):
dot_prod = dot_product(v1,v2)
norm_v1 = vector_norm(v1)
norm_v2 = vector_norm(v2)
term = dot_prod/(abs(norm_v1)*abs(norm_v2))
rad_angle = math.acos(term)
deg_angle = rad_angle*(180/math.pi)
return deg_angle
def calculer_angles (a,b,c):
dot_product_ABC = produit_scalaire(a,b,c)
norme_BA = norme_vecteur (b,a)
norme_BC = norme_vecteur (b,c)
terme = dot_product_ABC/(abs(norme_BA)*abs(norme_BC))
angle_radian = math.acos(terme)
angle_degre = angle_radian*(180/math.pi)
return angle_degre