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Updating instructions to remove libgroove

Noah 8 лет назад
Родитель
Сommit
7dc0304b84
2 измененных файлов с 7 добавлено и 23 удалено
  1. 5 22
      INSTALL.md
  2. 2 1
      lib/pcm.js

+ 5 - 22
INSTALL.md Просмотреть файл

@@ -5,7 +5,6 @@ Audiogram has a number of dependencies:
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 * [Node.js/NPM](https://nodejs.org/) v0.11.2 or greater
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 * [node-canvas dependencies](https://github.com/Automattic/node-canvas#installation)
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 * [FFmpeg](https://www.ffmpeg.org/)
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-* [libgroove](https://github.com/andrewrk/libgroove)
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 If you're using a particularly fancy distributed setup you'll also need to install [Redis](http://redis.io/).
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@@ -22,10 +21,9 @@ Note: if you're using something with < 1GB of RAM, like a Digital Ocean micro dr
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 An example bootstrap script for installing Audiogram on Ubuntu looks like this:
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 ```sh
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-# 14.04 only: add PPAs for FFmpeg and Libgroove
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+# 14.04 only: add PPA for FFmpeg
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 # Not required for 15.04+
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 sudo add-apt-repository ppa:mc3man/trusty-media --yes
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-sudo apt-add-repository ppa:andrewrk/libgroove --yes
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 # Update/upgrade
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 sudo apt-get update --yes && sudo apt-get upgrade --yes
@@ -39,7 +37,6 @@ sudo apt-get update --yes && sudo apt-get upgrade --yes
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 sudo apt-get install git nodejs npm \
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 libcairo2-dev libjpeg8-dev libpango1.0-dev libgif-dev build-essential g++ \
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 ffmpeg \
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-libgroove-dev zlib1g-dev libpng-dev \
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 --yes
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 # Install Redis if you plan to use it to share rendering among multiple processes/servers
@@ -82,21 +79,19 @@ Installing on a Mac can get a little rocky. Essentially, you need to install thr
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 1. [Node.js/NPM](https://nodejs.org/)
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 2. [node-canvas dependencies](https://github.com/Automattic/node-canvas#installation)
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-4. [libgroove](https://github.com/andrewrk/libgroove)
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-
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-You probably don't need to install FFmpeg separately because libgroove depends on it.
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+4. [FFmpeg](https://www.ffmpeg.org/)
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 You can install Node.js by [downloading it from the website](https://nodejs.org/).
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-Installation of node-canvas dependencies and libgroove might look like the following with [Homebrew](http://brew.sh/) (you'll want to make sure [XCode](https://developer.apple.com/xcode/) is installed and up-to-date too):
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+Installation of node-canvas dependencies and FFmpeg might look like the following with [Homebrew](http://brew.sh/) (you'll want to make sure [XCode](https://developer.apple.com/xcode/) is installed and up-to-date too):
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 ```sh
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 # Install Git if you haven't already
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 brew install git
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-# Install Cairo, Pango, libgif, libjpeg, libgroove, and FFmpeg
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+# Install Cairo, Pango, libgif, libjpeg, libpng, and FFmpeg
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 # You may not need to install zlib
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-brew install pkg-config cairo pango libpng jpeg giflib libgroove ffmpeg
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+brew install pkg-config cairo pango libpng jpeg giflib ffmpeg
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 # Go to the directory where you want the audiogram directory
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 cd /where/to/put/this/
@@ -147,18 +142,6 @@ If things aren't working on a Mac, there are a few fixes you can try.
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 Follow the [Homebrew troubleshooting guide](https://github.com/Homebrew/brew/blob/master/share/doc/homebrew/Troubleshooting.md#troubleshooting), particularly making sure that XCode is up to date.
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-### Installing libgroove manually
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-
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-If you're on a Mac and installing [libgroove](https://github.com/andrewrk/libgroove) with Homebrew failed for some reason, you can try following the instructions in the repo to install it more manually.
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-
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-### Installing XCode command line tools
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-
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-Audiogram uses [waveform](https://github.com/andrewrk/waveform), which requires the development version of `zlib`. Your Mac might already have this, but if it doesn't, installing XCode command line tools might help:
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-
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-```sh
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-xcode-select --install
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-```
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-
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 ### Updating node-gyp
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 Updating node-gyp to a current version with:

+ 2 - 1
lib/pcm.js Просмотреть файл

@@ -1,7 +1,8 @@
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 var spawn = require("child_process").spawn,
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     stream = require("stream");
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-// Forked from https://github.com/jhurliman/node-pcm
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+// Based on https://github.com/jhurliman/node-pcm
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+// Modified to respect channels, use fewer vars, and return a stream
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 module.exports = function(filename, options) {
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   var sampleStream = new stream.Stream(),
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       channels = 2,