package io.r_a_d.radio2.playerstore import android.content.Context import android.graphics.Bitmap import android.graphics.BitmapFactory import android.support.v4.media.session.PlaybackStateCompat import android.util.Log import androidx.lifecycle.MutableLiveData import androidx.lifecycle.ViewModel import io.r_a_d.radio2.* import org.json.JSONObject import java.io.IOException import java.io.InputStream import java.net.URL class PlayerStore { val isPlaying: MutableLiveData = MutableLiveData() val isServiceStarted: MutableLiveData = MutableLiveData() val volume: MutableLiveData = MutableLiveData() val playbackState: MutableLiveData = MutableLiveData() val currentTime: MutableLiveData = MutableLiveData() val streamerPicture: MutableLiveData = MutableLiveData() val streamerName: MutableLiveData = MutableLiveData() val currentSong : Song = Song() val currentSongBackup: Song = Song() val lp : ArrayList = ArrayList() val queue : ArrayList = ArrayList() val isQueueUpdated: MutableLiveData = MutableLiveData() val isLpUpdated: MutableLiveData = MutableLiveData() val isMuted : MutableLiveData = MutableLiveData() val listenersCount: MutableLiveData = MutableLiveData() private val urlToScrape = "https://r-a-d.io/api" var latencyCompensator : Long = 0 var isInitialized: Boolean = false var isStreamDown: Boolean = false init { playbackState.value = PlaybackStateCompat.STATE_STOPPED isPlaying.value = false isServiceStarted.value = false streamerName.value = "" volume.value = preferenceStore.getInt("volume", 100) currentTime.value = System.currentTimeMillis() isQueueUpdated.value = false isLpUpdated.value = false isMuted.value = false currentSong.title.value = noConnectionValue listenersCount.value = 0 } // ################################################## // ################# API FUNCTIONS ################## // ################################################## private fun updateApi(resMain: JSONObject, isCompensatingLatency : Boolean = false) { // If we're not in PLAYING state, update title / artist metadata. If we're playing, the ICY will take care of that. if (playbackState.value != PlaybackStateCompat.STATE_PLAYING || currentSong.title.value.isNullOrEmpty() || currentSong.title.value == noConnectionValue) currentSong.setTitleArtist(resMain.getString("np")) // only update the value if the song has changed. This avoids to trigger observers when they shouldn't be triggered if (currentSong.startTime.value != resMain.getLong("start_time")*1000) currentSong.startTime.value = resMain.getLong("start_time")*1000 // I noticed that the server has a big (3 to 9 seconds !!) offset for current time. // we can measure it when the player is playing, to compensate it and have our progress bar perfectly timed // latencyCompensator is set to null when beginPlaying() (we can't measure it at the moment we start playing, since we're in the middle of a song), // at this moment, we set it to 0. Then, next time the updateApi is called when we're playing, we measure the latency and we set out latencyComparator. if(isCompensatingLatency) { latencyCompensator = resMain.getLong("current")*1000 - (currentSong.startTime.value ?: resMain.getLong("current")*1000) Log.d(tag, playerStoreTag + "latency compensator set to ${(latencyCompensator).toFloat()/1000} s") } currentSong.stopTime.value = resMain.getLong("end_time")*1000 currentTime.value = (resMain.getLong("current"))*1000 - (latencyCompensator) val newStreamer = resMain.getJSONObject("dj").getString("djname") if (newStreamer != streamerName.value) { val streamerPictureUrl = "${urlToScrape}/dj-image/${resMain.getJSONObject("dj").getString("djimage")}" fetchPicture(streamerPictureUrl) streamerName.value = newStreamer } val listeners = resMain.getInt("listeners") listenersCount.value = listeners Log.d(tag, playerStoreTag + "store updated") } private val scrape : (Any?) -> String = { URL(urlToScrape).readText() } /* initApi is called : - at startup - when a streamer changes. the idea is to fetch the queue when a streamer changes (potentially Hanyuu), and at startup. The Last Played is only fetched if it's empty (so, only at startup), not when a streamer changes. */ fun initApi() { val post : (parameter: Any?) -> Unit = { val result = JSONObject(it as String) if (result.has("main")) { val resMain = result.getJSONObject("main") updateApi(resMain) currentSongBackup.copy(currentSong) queue.clear() if (resMain.has("queue") && resMain.getBoolean("isafkstream")) { val queueJSON = resMain.getJSONArray("queue") for (i in 0 until queueJSON.length()) { val t = extractSong(queueJSON[i] as JSONObject) if (t != currentSong) // if the API is too slow and didn't remove the first song from queue... queue.add(queue.size, t) } } isQueueUpdated.value = true Log.d(tag, playerStoreTag + queue.toString()) if (resMain.has("lp")) { val queueJSON = resMain.getJSONArray("lp") // if my stack is empty, I fill it entirely (startup) if (lp.isEmpty()) { for (i in 0 until queueJSON.length()) lp.add(lp.size, extractSong(queueJSON[i] as JSONObject)) } } Log.d(tag, playerStoreTag + lp.toString()) isLpUpdated.value = true } isInitialized = true } Async(scrape, post) } fun fetchApi(isCompensatingLatency: Boolean = false) { val post: (parameter: Any?) -> Unit = { val result = JSONObject(it as String) if (!result.isNull("main")) { val res = result.getJSONObject("main") updateApi(res, isCompensatingLatency) } } Async(scrape, post) } // ################################################## // ############## QUEUE / LP FUNCTIONS ############## // ################################################## fun updateLp() { // note : lp must never be empty. There should always be some songs "last played". // if not, then the function has been called before initialization. No need to do anything. if (lp.isNotEmpty()){ val n = Song() n.copy(currentSongBackup) lp.add(0, n) currentSongBackup.copy(currentSong) isLpUpdated.value = true Log.d(tag, playerStoreTag + lp.toString()) } } fun updateQueue() { if (queue.isNotEmpty()) { queue.remove(queue.first()) Log.d(tag, playerStoreTag + queue.toString()) fetchLastRequest() isQueueUpdated.value = true } else if (isInitialized) { fetchLastRequest() } else { Log.d(tag, playerStoreTag + "queue is empty!") } } private fun fetchLastRequest() { val sleepScrape: (Any?) -> String = { /* we can maximize our chances to retrieve the last queued song by specifically waiting for the number of seconds we measure between ICY metadata and API change. we add 2 seconds just to get a higher probability that the API has correctly updated. (the latency compensator can have a jitter of 1 second usually) If, against all odds, the API hasn't updated yet, we will retry in the same amount of seconds. So we'll have the data anyway. This way to fetch at the most probable time is a good compromise between fetch speed and fetch frequency We don't fetch too often, and we start to fetch at the most *probable* time. If there's no latencyCompensator measured yet, we only wait for 3 seconds. If the song is the same, it will be called again. 3 seconds is a good compromise between speed and frequency: it might be called twice, rarely 3 times, and it's only the 2 first songs ; after these, the latencyCompensator is set to fetch at the most probable time. */ val sleepTime: Long = if (latencyCompensator > 0) latencyCompensator + 2000 else 3000 Thread.sleep(sleepTime) // we wait a bit (10s) for the API to get updated on R/a/dio side! URL(urlToScrape).readText() } lateinit var post: (parameter: Any?) -> Unit fun postFun(result: JSONObject) { if (result.has("main")) { val resMain = result.getJSONObject("main") if ((resMain.has("isafkstream") && !resMain.getBoolean("isafkstream")) && queue.isNotEmpty()) { queue.clear() //we're not requesting anything anymore. isQueueUpdated.value = true } else if (resMain.has("isafkstream") && resMain.getBoolean("isafkstream") && queue.isEmpty()) { initApi() } else if (resMain.has("queue") && queue.isNotEmpty()) { val queueJSON = resMain.getJSONArray("queue") val t = extractSong(queueJSON[4] as JSONObject) if (t == queue.last()) { Log.d(tag, playerStoreTag + "Song already in there: $t") Async(sleepScrape, post) } else { queue.add(queue.size, t) Log.d(tag, playerStoreTag + "added last queue song: $t") isQueueUpdated.value = true } } } } post = { val result = JSONObject(it as String) /* The goal is to pass the result to a function that will process it (postFun). The magic trick is, under circumstances, the last queue song might not have been updated yet when we fetch it. So if this is detected ==> if (t == queue.last() ) Then the function re-schedule an Async(sleepScrape, post). To do that, the "post" must be defined BEFORE the function, but the function must be defined BEFORE the "post" value. So I declare "post" as lateinit var, define the function, then define the "post" that calls the function. IT SHOULD WORK. */ postFun(result) } Async(sleepScrape, post) } private fun extractSong(songJSON: JSONObject) : Song { val song = Song() song.setTitleArtist(songJSON.getString("meta")) song.startTime.value = songJSON.getLong("timestamp") song.stopTime.value = song.startTime.value song.type.value = songJSON.getInt("type") return song } // ################################################## // ############## PICTURE FUNCTIONS ################# // ################################################## private fun fetchPicture(fileUrl: String) { val scrape: (Any?) -> Bitmap? = { var k: InputStream? = null var pic: Bitmap? = null try { k = URL(fileUrl).content as InputStream val options = BitmapFactory.Options() options.inSampleSize = 1 // this makes 1/2 of origin image size from width and height. // it alleviates the memory for API16-API19 especially pic = BitmapFactory.decodeStream(k, null, options) k.close() } catch (e: IOException) { e.printStackTrace() } finally { k?.close() } pic } val post : (parameter: Any?) -> Unit = { streamerPicture.postValue(it as Bitmap?) } Async(scrape, post) } fun initPicture(c: Context) { streamerPicture.value = BitmapFactory.decodeResource(c.resources, R.drawable.actionbar_logo ) } private val playerStoreTag = "====PlayerStore====" companion object { val instance by lazy { PlayerStore() } } }